お久しぶりです。シミチンです。
みつひでの名記事を英訳してほしいという声を聞いたので、やっつけですが英訳してみました。
※5/21追記:ブレンタン先生(言語の専門家)が僕のやっつけ翻訳に手を加えてくれたので、そっくりそのまますり替えました!ブレンタン先生ありがとうございます。
http://52378.diarynote.jp/201705182210161347/
A friend of mine wrote good opinion about the standard format. To share his opinion with non-Japanese players, I translated it into English. I hope you enjoy it.
"The problem is Blockconstructization of Standard"
I’ve heard that WotC launches a team named "Play Design". They say the team has skillful pro players for test-playing to improve tournament formats. It sounds good, but I doubt how much they can cure our discontent with recent standards. We are feeling "something isn’t going well". In my view, this feeling is not the result of insufficient play-test. I expect improvement of play-test doesn’t solve this problem radically.
I believe many people will agree that the standard environment hasn’t been well since Khans of Tarkir and Fate Reforged retired. Everyone played Bant Companies in DTK-SOI standard and 4 cards are banned in SOI-KLD season. I hear the newest set booster pack is not sold well because standard is getting less popular than ever.
Collected Company, Gideon, Emrakul and Copter, such over-powered cards apear to have dicouraged players to play standard. However, it seems to me that recent critical developmental failure would be the Copy Cat only. It’s true that the 4 cards are all with super power but much better than the legendary mistakes like the dominance of Affinity or Cow-Blade. The 4 cards are no more than Bloodbraid Elf, Bitterblossom and the Jitte. Even Copy Cat combo mignt not be fatal because the Twin Combo in the former standard didn’t cause such a serious problem.
In addition, the fact that there is no deck in recent standard that ruled all environment throughout its lifetime tells us there was no extreme miss-development. Current development may be poor, but much better than that of old Mirrodin block.
I blieve the biggest problem in the recent standard is that there are few choices for a deck to win. If you don’t need to win, you may feel free to play any deck. However, losing can’t be fun even for non-competitive players. Even if you choose to play your favorite decks rather than to maximize win ratio with the strongest deck, a certain win ratio should be required. Nevertheless, you know non-Vehicle, non-Copy Cat, non-Constrictor and non-Tower decks can’t be even an option in BFZ-AER standard for competitive players. In DTK-EMN standard players were forced to play Company or Emrakul to win.
On the other hand, in RTR-THS standard for example, while tier1 has only 3 strongest decks: Black Devotion, Blue Devotion, UW(B) Control, there were various decks in tier2 and lower, such as Colossal Gruul, GR monster, and WB Humans. It was not waste of time to play these non-tier1-decks. This is not a special case. many old standards had kept such diversity naturally. (Of course, there ware some exceptions like Jund-only-format)
Nowdays, you have at most 4, or less choices of the deck in standard tournaments. As standard format, it can’t help feeling wrong. But we know a format with such a few choices: block constructed.Now, I hypothesize "Blockconstructization of standard is a root of problems".
It’s natural to have less choice in the block constructed because its cardpool is small. You would be odd if you didn’t play neither Black control nor Madness in ODY block. In ISD block, PT was won by Miracle, before we saw the world of Bonfire and Silverheart immediately. Limitated choices is inevitable in the small cardpool.
Yes, the problems is volume of the cardpool. It is sure that standard nowadays keeps printing as much number cards as before, but actual cardpools, the number of playable cards in constructed are so small as that in old block constructed.
The recent inflation and deflation of cards are twisting. While the representing card of a set has adjusted super-powerful and inflated, the other low rarity cards ability is deflated. Your mana-creature is 2 mana, Rampant Growth is 3 mana, Counterspell is 3 mana, burning spell can’t target players. Only few cards can follow the power of the partial representing cards.
Remember CHK-RAV standard. I choose this season as the best standard format ever, and I blieve a lot of players will agree. Of course I admit there was a really really terrible card: Umezawa’s Jitte. I hear the -1/-1 ability was added just before the dead line before enough amount of play tests. Everyone says this is a typical miss-adjusted card.
However, Jitte didn’t break the format. It’s true so called Jitte war was boring, yet there was a lot of decks without Jitte, too. On the one hand Jitte empowered midrange aggros like Selesnya or Orshov. A strategy that doesn’t need Jitte was appropriate with high level, on the other. There were excellent mana accelerations like Signets, Sakura-Tribe Elder, Kodama’s Reach. We had also good counterspells like Mana Leak or Remand. So, ramp-control decks like Greater Gifts, Solar Flare, Izzetron, were potential options.You had strong burning spells like Lightning Helix, Char, and they encouraged very aggressive decks like Boros, Gruul, Zoo. There were strong cards with many directions, and various strategies were admitted. So, even though the Jitte was miss-adjusted, the Jitte was not outstanding in the format. If signets had been 3mana because "it’s too strong to enable every color combination to accelerate with 2 mana", it alone would had increased the risk that Jitte broke the format.
Thus, if a format has capacity to realize diverse strategies in high level, it can afford to receive super-powerful miss-adjusted card to some extent. Now few strategies are allowed because of bad mana-acceleration, bad counterspells, and bad burns, so the format lacks the room to receive the super-powerful cards.
In fact, the problem of standard now is caused not by inflation, but by deflation. This is my conclusion. The problem is caused by the direction of making cards, not play test. So I doubt that empowering the playtest team improve the standard format.
In addition, I think many players wants diversity rather than quality of the game. In Un’Goro format of current Hearthstone, you often lose games with hordes of 5/5 creatures in turn 4, or 8 damage threat might appear in turn 1 and you can’t do anything. This is not fun from the "quality" point of view. Then, is the format boring? No, it is FUN. The reason is simple: there are many kinds of deck. After all, the diversity of experience makes us feel interesting.
みつひでの名記事を英訳してほしいという声を聞いたので、やっつけですが英訳してみました。
※5/21追記:ブレンタン先生(言語の専門家)が僕のやっつけ翻訳に手を加えてくれたので、そっくりそのまますり替えました!ブレンタン先生ありがとうございます。
http://52378.diarynote.jp/201705182210161347/
A friend of mine wrote good opinion about the standard format. To share his opinion with non-Japanese players, I translated it into English. I hope you enjoy it.
"The problem is Blockconstructization of Standard"
I’ve heard that WotC launches a team named "Play Design". They say the team has skillful pro players for test-playing to improve tournament formats. It sounds good, but I doubt how much they can cure our discontent with recent standards. We are feeling "something isn’t going well". In my view, this feeling is not the result of insufficient play-test. I expect improvement of play-test doesn’t solve this problem radically.
I believe many people will agree that the standard environment hasn’t been well since Khans of Tarkir and Fate Reforged retired. Everyone played Bant Companies in DTK-SOI standard and 4 cards are banned in SOI-KLD season. I hear the newest set booster pack is not sold well because standard is getting less popular than ever.
Collected Company, Gideon, Emrakul and Copter, such over-powered cards apear to have dicouraged players to play standard. However, it seems to me that recent critical developmental failure would be the Copy Cat only. It’s true that the 4 cards are all with super power but much better than the legendary mistakes like the dominance of Affinity or Cow-Blade. The 4 cards are no more than Bloodbraid Elf, Bitterblossom and the Jitte. Even Copy Cat combo mignt not be fatal because the Twin Combo in the former standard didn’t cause such a serious problem.
In addition, the fact that there is no deck in recent standard that ruled all environment throughout its lifetime tells us there was no extreme miss-development. Current development may be poor, but much better than that of old Mirrodin block.
I blieve the biggest problem in the recent standard is that there are few choices for a deck to win. If you don’t need to win, you may feel free to play any deck. However, losing can’t be fun even for non-competitive players. Even if you choose to play your favorite decks rather than to maximize win ratio with the strongest deck, a certain win ratio should be required. Nevertheless, you know non-Vehicle, non-Copy Cat, non-Constrictor and non-Tower decks can’t be even an option in BFZ-AER standard for competitive players. In DTK-EMN standard players were forced to play Company or Emrakul to win.
On the other hand, in RTR-THS standard for example, while tier1 has only 3 strongest decks: Black Devotion, Blue Devotion, UW(B) Control, there were various decks in tier2 and lower, such as Colossal Gruul, GR monster, and WB Humans. It was not waste of time to play these non-tier1-decks. This is not a special case. many old standards had kept such diversity naturally. (Of course, there ware some exceptions like Jund-only-format)
Nowdays, you have at most 4, or less choices of the deck in standard tournaments. As standard format, it can’t help feeling wrong. But we know a format with such a few choices: block constructed.Now, I hypothesize "Blockconstructization of standard is a root of problems".
It’s natural to have less choice in the block constructed because its cardpool is small. You would be odd if you didn’t play neither Black control nor Madness in ODY block. In ISD block, PT was won by Miracle, before we saw the world of Bonfire and Silverheart immediately. Limitated choices is inevitable in the small cardpool.
Yes, the problems is volume of the cardpool. It is sure that standard nowadays keeps printing as much number cards as before, but actual cardpools, the number of playable cards in constructed are so small as that in old block constructed.
The recent inflation and deflation of cards are twisting. While the representing card of a set has adjusted super-powerful and inflated, the other low rarity cards ability is deflated. Your mana-creature is 2 mana, Rampant Growth is 3 mana, Counterspell is 3 mana, burning spell can’t target players. Only few cards can follow the power of the partial representing cards.
Remember CHK-RAV standard. I choose this season as the best standard format ever, and I blieve a lot of players will agree. Of course I admit there was a really really terrible card: Umezawa’s Jitte. I hear the -1/-1 ability was added just before the dead line before enough amount of play tests. Everyone says this is a typical miss-adjusted card.
However, Jitte didn’t break the format. It’s true so called Jitte war was boring, yet there was a lot of decks without Jitte, too. On the one hand Jitte empowered midrange aggros like Selesnya or Orshov. A strategy that doesn’t need Jitte was appropriate with high level, on the other. There were excellent mana accelerations like Signets, Sakura-Tribe Elder, Kodama’s Reach. We had also good counterspells like Mana Leak or Remand. So, ramp-control decks like Greater Gifts, Solar Flare, Izzetron, were potential options.You had strong burning spells like Lightning Helix, Char, and they encouraged very aggressive decks like Boros, Gruul, Zoo. There were strong cards with many directions, and various strategies were admitted. So, even though the Jitte was miss-adjusted, the Jitte was not outstanding in the format. If signets had been 3mana because "it’s too strong to enable every color combination to accelerate with 2 mana", it alone would had increased the risk that Jitte broke the format.
Thus, if a format has capacity to realize diverse strategies in high level, it can afford to receive super-powerful miss-adjusted card to some extent. Now few strategies are allowed because of bad mana-acceleration, bad counterspells, and bad burns, so the format lacks the room to receive the super-powerful cards.
In fact, the problem of standard now is caused not by inflation, but by deflation. This is my conclusion. The problem is caused by the direction of making cards, not play test. So I doubt that empowering the playtest team improve the standard format.
In addition, I think many players wants diversity rather than quality of the game. In Un’Goro format of current Hearthstone, you often lose games with hordes of 5/5 creatures in turn 4, or 8 damage threat might appear in turn 1 and you can’t do anything. This is not fun from the "quality" point of view. Then, is the format boring? No, it is FUN. The reason is simple: there are many kinds of deck. After all, the diversity of experience makes us feel interesting.
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